Out of the ice.
The origin story. Before any market exists, tokens move by hand and the word spreads. Lock yours now: the window closes at the end of Thawing, and locked tokens unlock, doubled, on the first day of Summer.
Once locked, they can't be taken out until then. That is the whole trade: one way in, 2× on the way out.
Four moves in week 0
No market, no price: just distribution by hand and a lock window that closes at the end of Thawing and pays out on the first day of Summer.
Manual giveaways
Tokens go out by hand to early supporters, history nerds, and people who help spread the word. No sale, no pool: just distribution.
Enter the giveaway →Lock to double
Locking is open now and closes on the last day of Thawing. Locked tokens stay locked through Spring and unlock, doubled, on the first day of Summer. Locking is one-way: once your tokens are in, they can't be taken out until Summer starts.
Community managers
We are setting up community manager(s) to run the Discord, welcome newcomers, and keep the campaign moving.
Establishing #ETH2015
The aim is to establish #ETH2015 as a strong tag in crypto: the one people reach for when they mean the earliest assets on Ethereum. A tag anyone can use, that outlives this campaign.
Your player mat
Locking is open now and closes on the last day of Thawing. Your EPOCH then stays locked through Spring and unlocks, doubled, on the first day of Summer. You claim it on the Summer page when the contract flips to Doubled.
Reading the lock contract…
Connect a wallet to begin.
Locking is one-way: tokens sent to the contract cannot be withdrawn until it flips to Doubled at the start of Summer, when you claim 2× on the Summer page. Contract: 0x6c9e…4b56
The wall of thaw
What is locked so far, read live from the contract every time this page loads. No sign-up, no list to join, and nothing here is anyone's word for it: the figure is whatever the chain says at the moment you arrive.
Why we're doing this
Two reasons. First, to shine a light on the earliest Ethereum assets: the tokens of the founding window almost nobody remembers, and the people who made them. Second, because building a playful, season-by-season campaign around that history is genuinely fun.